Table Tennis Rules continued:
Order of Play
1.  In singles, the server shall first make a good service, the
     receiver shall then make a good return and thereafter
     server and receiver alternately shall each make a good
     return.
2.  In  doubles, the server shall first make a good service, the                  
     receiver shall then make a good return, the partner of the 
     server shall then make a good return, the partner of the
     receiver shall then make a good return and thereafter each
     player in turn in that sequence shall make a good return.
Let
1.  The rally shall be a let
           a.   If in service the ball, in passing over the net 
                 assembly, touches it, provided the service is
                 otherwise good or the ball is obstructed by the
                 receiver or his partner;
           b.  If the service is delivered when the receiving player
                or pair is not ready, provided that neither the 
                receiver nor his partner attempts to strike the ball;
           c.  If failure to make a good service or a good return or
                otherwise to comply with the Laws is due to a 
                disturbance outside the control of the player;
           d.  If play is interrupted by the umpire or assistant
                umpire.
2.  Play may be interrupted 
          a.  To correct an error in the order of serving, receiving
               or ends;
          b.  To introduce the expedite system;
          c.  To warn or penalize a player;
          d.  Because the conditions of play are disturbed in a 
               way which could affect the outcome of the rally.
Point
1.  Unless the rally is a let, a player shall score a point
        a.  If his opponent fails to make a good service;
        b.  If his opponent fails to make a good return;
        c.  If, after he has made a good service or a good 
             return, the ball touches anything other than the net
             assembly before being struck by his opponent;
        d.  If the ball passes over the end line without 
             touching his court, after being struck by his 
             opponent;
        e.  If his opponent obstructs the ball;
        f.   If his opponent strikes the ball twice successively;
        g.  If his opponent strikes the ball with a side of the 
             racket blade whose suface does not comply with
             the requirements as in the rules for the racket;
        h.  If his opponent, or anything his opponent wears or
             carries, moves the playing surface;
        i.   If his opponent, or anything his opponent wears of
             carries, touches the net assembly;
        j.   If his opponents free hand touches the playing 
             surface;
        k.  If a doubles opponent strikes the ball out of the
             sequence established by the first server and first 
             receiver;
        l.   As provided under the expedite system.
Game
1.  A game shall be won by the player or pair first scoring 11
     points unless both players or pairs score 10 points, when
     the game shall be won by the first player or pair
     subsequently gaining a lead of 2 points.
Match
1.  A match shall consist of the best of any odd number of
     games.
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