Monday, July 6, 2009

Table Tennis Rules continued

Table Tennis Rules continued:

Order of Play

1. In singles, the server shall first make a good service, the
receiver shall then make a good return and thereafter
server and receiver alternately shall each make a good
return.
2. In doubles, the server shall first make a good service, the
receiver shall then make a good return, the partner of the
server shall then make a good return, the partner of the
receiver shall then make a good return and thereafter each
player in turn in that sequence shall make a good return.

Let

1. The rally shall be a let
a. If in service the ball, in passing over the net
assembly, touches it, provided the service is
otherwise good or the ball is obstructed by the
receiver or his partner;
b. If the service is delivered when the receiving player
or pair is not ready, provided that neither the
receiver nor his partner attempts to strike the ball;
c. If failure to make a good service or a good return or
otherwise to comply with the Laws is due to a
disturbance outside the control of the player;
d. If play is interrupted by the umpire or assistant
umpire.
2. Play may be interrupted
a. To correct an error in the order of serving, receiving
or ends;
b. To introduce the expedite system;
c. To warn or penalize a player;
d. Because the conditions of play are disturbed in a
way which could affect the outcome of the rally.

Point

1. Unless the rally is a let, a player shall score a point
a. If his opponent fails to make a good service;
b. If his opponent fails to make a good return;
c. If, after he has made a good service or a good
return, the ball touches anything other than the net
assembly before being struck by his opponent;
d. If the ball passes over the end line without
touching his court, after being struck by his
opponent;
e. If his opponent obstructs the ball;
f. If his opponent strikes the ball twice successively;
g. If his opponent strikes the ball with a side of the
racket blade whose suface does not comply with
the requirements as in the rules for the racket;
h. If his opponent, or anything his opponent wears or
carries, moves the playing surface;
i. If his opponent, or anything his opponent wears of
carries, touches the net assembly;
j. If his opponents free hand touches the playing
surface;
k. If a doubles opponent strikes the ball out of the
sequence established by the first server and first
receiver;
l. As provided under the expedite system.

Game

1. A game shall be won by the player or pair first scoring 11
points unless both players or pairs score 10 points, when
the game shall be won by the first player or pair
subsequently gaining a lead of 2 points.

Match

1. A match shall consist of the best of any odd number of
games.

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