Sunday, July 26, 2009

Visiting Table Tennis Clubs

Visiting Table Tennis Clubs

There are quite a few Table Tennis clubs in New Jersey and
in the New York vicinity. I will be going to some of these clubs
in the near future and I will report on how these clubs are
doing, whether they are for beginners, intermediate, or
advanced and what type of equipment they have, along with
tournaments you can join or follow.
One of the clubs I have been to is the Westfield Table Tennis
club, better known as the New Jersey Table Tennis Club.

The New Jersey Table Tennis Club is located at 226 North Ave.
West in Westfield, New Jersey. The club is on the second floor
and is open every evening, 7 days a week 365 days a year.
The club is available for beginners to National Champions.
I'm glad I had the chance to see David Zhuang, the New Jersey
Table Tennis champion play a match. Have you ever seen a
service ace in table tennis. Well he did it against a very strong
player. David's serving style is a little unusual in that he
tosses the ball very high, well over his head and then strikes
it when it comes down. I guess the theory there is that the
ball will be traveling faster when it comes down from a greater
height so he can get more speed on his serve. This particular
club offers coaching for beginners and advanced players a
like. They also have tournaments for every level of player.
Even if you do not have a partner come on down anyway,
there will probably be players of your strength to play. I
played in two tournaments at the NJTTC and did not fair very
well, but it was a good experience and one that I will
remember. Most of the beginner and intermediate
tournaments are round robin. This means that you get to play
at least three games and are not eliminated if you lose one
game. I was very thankful for this. I will write some more
about this club and other clubs around the New York -
New Jersey area in the future.

Saturday, July 18, 2009

Robot Delivery Machines

Ball Delivery and Return Machines

First I would like to ask you, if you could, to click on some of
the advertisements to the right of my blog because this is the
way I make money for writing this blog. I am not really doing
this for the money, but I would appreciate your help because
I could use the extra cash.

Now I would like to talk about some of the ball delivery and
return machines available. You can improve your game
greatly by using these machines.

The number one manufacturer of these machines is
undoubtably Newgy Industries in Gallatin, TN. They make
machines for all types of players. From beginners to highly
skilled players.

There are many good reasons to buy a robot or delivery and
return machine. One is that you will always have a partner even if you can't find anyone to play. Also you can use the
machine as long as you want. Hit thousands of balls where you would only hit hundreds with a human partner. Play any
time you get the urge. I know I get the urge to play more and
more when I use my Robo-pong machine that I bought from
Newgy. Another reason to get a machine is that you can work
yourself into terrific shape by playing against it. You can set
the machine to hit slow looping shots or fast shots that you
may have to play defensively on. I know I like to play the
looping shots to practice my slams. I do this over and over
and I really get a good workout. Set the machine to work on
your weaknesses. I set the machine to hit to my backhand with slow high shots that I have difficulty slamming. Some
machines have oscillations which I find extremely difficult
because they are probably for advanced players. You can
set the machine for top spin, underspin or side spin. It will
depend on how advanced you are if you can handle these
different spins. The machines are also excellent for beginners. They can deliver the ball very slow for the
beginning player. Table Tennis or Ping Pong is a great
sport for all players from 5 to 95. Unlike other sports there
are very few injuries resulting from ping pong. Ping Pong
is also a tremendous sport for hand to eye coordination. The
speed of a hard slam in ping pong is about 70 mph. The speed will decrease very fast so that defensive players have
a chance against the hard hitters in the sport.

The robots that Newgy Industries offer are the Robo-Pong 540, 1040 and 2040. Also if you have an older Robo-Pong
that uses the old 38mm balls you can get an upgrade to the
new 40mm balls for the price of $225.00. The Robo-Pong 540
is ideal for the beginner or intermediate player. The speed
and frequency of the ball is not as fast as the other models.
Also there is no oscillation. The Robo-Pong 540 comes with
many accessories included, including some of the parts that
the more expensive robots have. The cost of the 540 is $229.
If you are a more experienced player or have outgrown the
540 the Robo-Pong 1040 may be ideal for you. This robot
would be a good choice for the tournament player also. The
Robo-Pong 1040 comes with higher speeds and frequencies
of delivering the ball. It also has oscillation. Being more
difficult to play the Robo-Pong costs $359. This robot can also be used by beginners but is designed for players who
have competed and know how to hit various types of shots.
There are many accessories to the Robo-Pong 1040 such as
a bucket catching extension to keep play going a longer time,
and with all the robots you will also receive 48 orange 40mm
ping pong balls. Now If you think you have progressed enough and are now a serious player the Robo-Pong 2040 may be right for you. The 2040 can do everything that the
1040 can do and more. The 2040 comes with a retreival net
that catches your hits and recycles them back to the ball
thrower so you can have continuous action. There is a neat
optional Pong-Master for a fun target game which will sharpen
your skills at aiming at different targets on the table.
The complete package is the following:
Ball Thrower (w/Oscillation)
Recycling Net System
Side Net Extenders
Rubber Tips Packet
Full Size Control Box
Transformer
Connector Cable
Owner's Manual
Set-up Video Tape
48 Orange 40mm balls (USA only)
Training Book (USA only)

The entire Robo-Pong 2040 costs in the vicinity of $695.00.

Newgy Industries also sells Table Tennis equipment and
accessories for their Robo-Pong machines.
These machines may break down after repeated use but
if they are well taken care of mainly by cleaning and keeping
in good shape they will last a very long time. Newgy will also
give warranties for various times and they will personally fix
your product if it is broken due to a reasonable happening.
They may not fix a machine that was treated badly, like dropping or doing deliberate damage to the machine.
I have had my machine fixed twice and I was only charged
$10.00 each time. More information can be found at
http://www.newgy.com

Wednesday, July 15, 2009

Table Tennis History

A brief history of Table Tennis

Earliest origins of Table Tennis

The game of table tennis probably descended from the the game of "Royal Tennis" (also known as Real Tennis or Court Tennis), which was played in the medieval era.

Some sources claim that the sport was once known as indoor tennis, and was played in the early 1880's by British army officers stationed in India and South Africa. These officers are supposed to have used cigar box lids as paddles rounded wine bottle corks as balls and books for an improvised net.

In the late 1800's the game became fashionable among upper classes in
England.

According to the ITTF website, the first use of the name "Table Tennis" appeared on a board and dice game made by J.H.Singer of New York.

The earliest existing evidence of a table tennis game is a set made by David Foster, patented in England, which included table versions of Lawn Tennis, Cricket and Football.

By this time, several patents with basic rules had been registered. Parker Brothers begin making an indoor tennis kit which included a portable net, a small ball covered in netting, and paddles.

1900
Englishman James Gibb is credited with bringing hollow celluloid balls back to England from the USA, although some other sources claim they were plastic balls. Previously most balls were solid rubber or cork, often covered in material. Some sources also credit Gibb with inventing the name "ping pong", which was supposed to have been derived from the sound of the ball bouncing off the drum battledores (paddles), each of which had a different sound.

1901
John Jacques registers "Ping Pong" as a trade name in England. The American rights to the name are sold to Parker Brothers.

On the 12th December 1901, "The Table Tennis Association" is formed in England. Four days later, "The Ping Pong Association" is also formed in England.

Table tennis is first brought to China via western settlements.

1902
Englishman E.C.Goode is credited with putting pebbled rubber on his wooden blade, allowing him to put more spin on the ball. This is the forerunner of the ordinary pimpled rubber racket, which will dominate table tennis until 1952.

1903
On the 1st May 1903, "The Table Tennis Association" and "The Ping Pong Association" amalgamate, forming "The United Table Tennis and Ping Pong Association". This association will later revert its name to "The Table Tennis Association", before becoming defunct in 1904.

1920's
In the early 1920's the game began to revive in England and Europe.

1922
"The Table Tennis Association" is reconstituted, with the name "English Table Tennis Association" being adopted in 1927.

1926
The International Table Tennis Federation is formed.

1926-1931
Maria Mednyanszky of Hungary wins the Women's Singles event at the World Championships five times in a row.

1930-1935
Victor Barna of Hungary wins five of the six Men's Singles events at the World Championships (and was runner up in 1931).

1935
The American Ping Pong Association, US Amateur Table Tennis Association, and National Table Tennis Association merge to form the US Table Tennis Association (which was renamed USA Table Tennis in 1994).

1936
Repainted tables (which made the playing surface very slow) and a high net (6¾ inches high) combine to make attacking play very difficult at the World Championships in Prague, Czechoslovakia. This results in the longest rally ever in a World Championships taking place, lasting over two hours.

1938
The ITTF lowers the net from 6(3/4) to 6 in. and bans the fingerspin
serves which had been used with devastating effects by American players.

1940-1946
No World Championships held due to World War II.

1950-1955
Angelica Rozeanu-Adelstein of Romania wins six Women's Singles titles in a row at the World Championships. Since her last title win in 1955, every World Champion in Women's Singles has been an Asian player.

1952
Hiroji Satoh of Japan becomes notorious for his use of a wooden racket covered in thick foam sponge rubber, which produces much more speed and spin than conventional pimpled rubber rackets. He wins the 1952 World Championships over Jozsef Koczian of Hungary, and begins a period of Asian male domination in the sport which will last until Sweden rises to supremacy from 1989 into the early 1990's.

1957
The World Championships changes to a biennial event (once every two years), due to the logistics of hosting an event of such size, and difficulty in finding suitable venues.

1958
The first European Championships is conducted in Budapest, Hungary, and sees the USSR's debut in international table tennis.

1959-1960
The ITTF standardizes the thickness of ordinary pimpled rubber and sponge rubber.

1960's
In the early 1960's, the loop drive was invented and become popular around the world.

1965-1971
From around 1965 to 1971, China under the rule of Mao Tse-Tung disappears from world table tennis events.

1961-1965
Zhuang Zedong of China wins 3 Men's Singles titles in a row at the World Championships, each time over compatriot Li Furong.

1960's
In the early 1960's, Xhang Xi Lin of China uses a "Yin-Yan" bat with normal rubber on one side, and long pimples on the other - the first recorded instance of successful combination bat play.

1971
China returns to International Competition at the 1971 World Championships.

1971
The US Table Tennis Team takes a "Ping-Pong Diplomacy" trip to China, in a world first effort to use sport to establish and improve diplomatic relations.

1971
Jean-Paul Weber of France uses the first anti-spin rubber in the World Championships in Nagoya, Japan, and enjoys some success with its use.

1971
The first Commonwealth Championships are held in Singapore.

1970's
Table tennis players discover that using bicycle tire repair glue to put rubber on a blade dramatically increases the speed and spin that can be produced. This discovery is often credited to Dragutin Surbek of Yugoslavia, and Tibor Klampar of Hungary. This discovery is called speed
glue.

1970's - 1989
China is the dominant force in both men's and women's events on the world scene, winning multiple events at all world championships.

1980
John Hilton of England wins the European Championships using a combination bat of normal rubber and antispin, twiddling the racket and playing aggressively. The first World Cup event is held in Hong Kong.

1982
The initial World Veteran's Championships is conducted in Gothenburg, Sweden.

1980's
In 1985, the two color rule is adopted to reduce the effectiveness of combination rackets.

1988
Table Tennis becomes an Olympic sport, in Seoul, South Korea.

1989-1993
Sweden breaks the Chinese stranglehold in Men's World Championships, winning the 1989, 1991, and 1993 Teams Events, and producing the 1989 and 1991 World Men's Champions (Jan-Ove Waldner and Jorgen Persson respectively). China continues its dominance in female ranks.

1995-present
China reasserts its control over the Mens Team and Mens Singles events at the World Championships.

1997
Jan-Ove Waldner wins the Mens Singles title at the World Championships for the second time, this time without the loss of a single game!

2000
A brief blip in the Chinese men's dominance occurs when the aging Swedish trio of Jan-Ove Waldner, Jorgen Persson and Peter Karlsson combine to steal the Mens Team title in a thrilling final.

2000
The ITTF increases the ball diameter to 40mm.

2001
The ITTF changes the scoring system, moving to 11 point games, and using a best of 5 games or best of 7 games match.

2002
Table Tennis becomes a Commonwealth Games Sport, at Manchester, England.

2003
Werner Schlager of Austria breaks the Chinese stranglehold on the Men's Singles World Championship title, saving several match points along the way against opponents in Wang Liqin and Kong Linghui. He meets Joo Se Hyuk of South Korea in the final - Joo is the first defensive player to make the Mens Singles final since the Eberhard Scholer of Germany in 1969 (Scholer also lost in his final, to Japan's Shigeo Itoh).

2000's
In the early 2000's, frictionless long pimples become popular among many players, in an attempt to negate the the power and spin produced by modern technology and speed glue.

2006
The intended banning of frictionless long pips and speed glues with toxic organic solvents is announced by the ITTF.

2007
The ITTF withdraws its approval of all table tennis glues, following a health incident involving a speed glue user in Japan.

2008
The use of speed glues with illegal VOCs is banned for all ITTF junior competitions as of January 1. Machines that test for illegal VOCs are introduced to check for rules infractions.

Friday, July 10, 2009

Table Tennis rules continued

Table Tennis rules continued:

Choice of serving, receiving and ends

1. The right to choose the initial order of serving, receiving
and ends shall be decided by lot and the winner may
choose to serve or to receive first or to start at a
particular end.

2. When one player or pair has chosen to serve or to
receive first or to start at a particular end, the other
player or pair shall have the other choice.

3. After each 2 points have been scored the receiving
player or pair shall become the serving player or pair
and so on until the end of the game, unless both players
or pairs score 10 points or the expedite system ( which
will be explained later on) is in operation, when the
sequences of serving and receiving shall be the same
but each player shall serve for only 1 point in turn.

4. In each game of a doubles match, the pair having the
right to serve fist shall choose which of them will do so
and in the first game of a match the receiving pair shall
decide which of them will receive first; in subsequent
games of the match, the first server having been chosen,
the first receiver shall be the player who served to him in
the preceding game.

5. In doubles, at each change of service the previous
receiver shall become the server and the partner of the
previous server shall become the receiver.

6. The player or pair serving first in a game shall receive
first in the next game of the match and in the last possible
game of a doubles match the pair due to receive next
shall change their order of receiving when first one pair
scores 5 points.

7. The player or pair starting at one end in a game shall start
at the other end in the next game of the match and in the
last possible game of a match the players or pairs shall
change ends when first one player or pair scores 5
points.

Out of order of serving, receiving and ends

1. If a player serves or receives out of turn, play shall be
interrupted by the umpire as soon as the error is
discovered and shall resume with those players serving
and receiving who should be server and receiver
respectively at the score that has been reached,
according to the sequence established at the beginning
of the match and, in doubles, to the order of serving
chosen by the pair having the right to serve first in the
game during which the error is discovered.

2. If the players have not changed ends when they should
have done so, play shall be interrupted by the umpire as
soon as the error is discovered and shall resume with
the players at the ends at which they should be at the
score that has been reached, according to the sequence
established at the beginning of the match.

3. In any circumstances, all points scored before the
discovery of an error shall be reckoned.

Expedite system

1. Except where both players or pairs have scored at least
9 points, the expedite system shall come into operation
if a game is unfinished after 10 minutes' play or at any
earlier time at the request of both players or pairs.

2. If the ball is in play when the time limit is reached, play
shall be interrupted by the umpire and shall resume with
service by the player who served in the rally that was
interrupted.

3. If the ball is not in play when the time limit is reached,
play shall resume with service by the player who received
in the immediately preceding rally.

4. Thereafter, each player shall serve for 1 point in turn until
the end of the game and if the receiving player or pair
makes 13 good returns the receiver shall score a point.

5. If the expedite system is introduced, or if a game lasts
longer than 10 minutes, all subsequent games of the
match shall be played under the expedite system.

Monday, July 6, 2009

Table Tennis Rules continued

Table Tennis Rules continued:

Order of Play

1. In singles, the server shall first make a good service, the
receiver shall then make a good return and thereafter
server and receiver alternately shall each make a good
return.
2. In doubles, the server shall first make a good service, the
receiver shall then make a good return, the partner of the
server shall then make a good return, the partner of the
receiver shall then make a good return and thereafter each
player in turn in that sequence shall make a good return.

Let

1. The rally shall be a let
a. If in service the ball, in passing over the net
assembly, touches it, provided the service is
otherwise good or the ball is obstructed by the
receiver or his partner;
b. If the service is delivered when the receiving player
or pair is not ready, provided that neither the
receiver nor his partner attempts to strike the ball;
c. If failure to make a good service or a good return or
otherwise to comply with the Laws is due to a
disturbance outside the control of the player;
d. If play is interrupted by the umpire or assistant
umpire.
2. Play may be interrupted
a. To correct an error in the order of serving, receiving
or ends;
b. To introduce the expedite system;
c. To warn or penalize a player;
d. Because the conditions of play are disturbed in a
way which could affect the outcome of the rally.

Point

1. Unless the rally is a let, a player shall score a point
a. If his opponent fails to make a good service;
b. If his opponent fails to make a good return;
c. If, after he has made a good service or a good
return, the ball touches anything other than the net
assembly before being struck by his opponent;
d. If the ball passes over the end line without
touching his court, after being struck by his
opponent;
e. If his opponent obstructs the ball;
f. If his opponent strikes the ball twice successively;
g. If his opponent strikes the ball with a side of the
racket blade whose suface does not comply with
the requirements as in the rules for the racket;
h. If his opponent, or anything his opponent wears or
carries, moves the playing surface;
i. If his opponent, or anything his opponent wears of
carries, touches the net assembly;
j. If his opponents free hand touches the playing
surface;
k. If a doubles opponent strikes the ball out of the
sequence established by the first server and first
receiver;
l. As provided under the expedite system.

Game

1. A game shall be won by the player or pair first scoring 11
points unless both players or pairs score 10 points, when
the game shall be won by the first player or pair
subsequently gaining a lead of 2 points.

Match

1. A match shall consist of the best of any odd number of
games.

Saturday, July 4, 2009

Table Tennis rules continued

Table Tennis rules continued:
Definitions
1. A rally is the period during which the ball is in play.
2. The ball is in play from the last moment at which it is
stationary on the palm of the free hand before being
intentionally projected in service until the rally is decided
as a let or a point.
3. A let is a rally of which the result is not scored.
4. A point is a rally of which the result is scored.
5. The racket hand is the hand carrying the racket.
6. The free hand is the hand not carrying the racket.
7. A player strikes the ball if he touches it in play with his
racket, held in the hand, or with his racket hand below
the wrist.
8. A player obstructs the ball if he, or anything he wears or
carries, touches it in play when it is above or travelling
towards the playing surface and has not passed beyond
the end line, not having touched his court since last being
struck by his opponent.
9. The server is the player due to strike the ball first in a
rally.
10. The receiver is the player due to strike the ball second in
a rally.
11. The umpire is the person appointed to control a match.
12. The assistant umpire is the person appointed to assist
the umpire with certain decisions.
13. Anything that a player wears or carries includes anything
that he was wearing or carrying, other than the ball, at the
start of the rally.
14. The ball shall be regarded as passing over or around the
net assembly if it passes anywhere other than between
the net and the net post or between the net and the
playing surface.
15. The end line shall be regarded as extending indefinitely in
both directions.
Good serve
1. At the start of service the ball shall be stationary, resting
freely on the flat, open palm of the server's free hand,
behind the end line and above the level of the playing
surface.
2. The server shall then project the ball near vertically
upwards, without imparting spin, so that it rises at least
16 cm. or a little over 6 in. after leaving the palm of the
free hand and then falls without touching anything
before being struck.
3. As the ball is falling the server shall strike it so that it
touches first his court and then, after passing over or
around the net assembly, touches directly the receiver's
court; in doubles, the ball shall touch successively the
right half court of server and receiver.
4. The ball and the racket shall be above the level of the
playing surface from the last moment at which the ball is
stationary before being projected until it is struck.
5. When the ball is struck it shall be behind the server's end
line but not farther back than the part of the server's body,
other than his arm, head or leg, which is farthest for the
end line.
6. It is the responsibility of the player to serve so that the
umpire or the assistant umpire is sure that he complies
with the requirements for a good service.
7. if the umpire is doubtful of the legality of a service but
neither he nor the assistant umpire can see that it is
illegal he may, on the first occasion in a match, warn
the server without awarding a point.
8. If subsequently in the match a service by that player or
his doubles partner is of dubious legality, for the same or
any other reason, the receiver shall score a point.
9. Whenever there is a clear failure to comply with the
requirements for a good service no warning shall be
given and the receiver shall score a point, on the first
as on any other occasion.
10. Exceptionally, the umpire may relax the requirements
for a good service where he is notified, before play begins,
that compliance is prevented by physical disability.
Good return
1. The ball, having been served or returned, shall be struck
so that it passes over or around the net assembly and
touches the opponent's court, either directly or after
touching the net assembly.